Martin Dressler wrote:
> On Mon 22. March 2004 19:37, you wrote:

>> So I am asking for a way, or technique so as when rendering an object
>> after another, to avoid rendering the part of the object that is
>> vertically (same x,z coords) "covered" by the previous object, so as to
>> avoid mixing them. Here
>> (http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
>> about the clipping I want to achieve. It is a side view of a rendering
>> of a terrain model, consisting of three datasets. How does FlightGear
>> face similar problems?

> FlightGear doesn't face similar problems. Sorry

.... but there is a resembling situation. As I understand FlightGear
_is_ capable of dealing with datasets of different resolutions. The
situation is solved by having all data chunks comply with a distinct
naming scheme based on the geographical location of each chunk. The a
search path for scenery data is set up and when the tile manager
requests a new tile he fetches the first one that appears in the search
path. Appropriate ordering is achieved by placing the highest
resolution chunks into the directory that appears first in the path,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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