On Mon, 29 Mar 2004 00:58:43 +0200, Georg wrote in message <[EMAIL PROTECTED]>:
> Ok, I'll give not up with my goal to get clother together what's not > fitting so easily - two worlds with own rules and sight of the things, > remarkable incompatible, not yet realizing their big chance to bundle > their activities and power througout the next years - that would make > a really stronger alternative to M$. ..only beware of the licensing, on bundling, not all free beer and free speech licenses are compatible with the GPL, which we use here. ..I dunno your guys or FLY! licensing for users contributions like add-on planes, were you required to give up your copyrights? ..such an policy might deny you the right to put "your own add-on FLY! planes" into FlightGear, because you have given up your copyrights and transferred them to someone else. ..now, you ofcourse can write new stuff under whatever license you like. You will want to document the fact "that this here is my new gpl code and that old junk of mine over there is not", to avoid lawsuits from assholes who don't want you useing the GPL. ..here in FG, each one coder retains his own copyrights under the GPL and copyright laws, these 3 elements are what protects any and all GPL code. (Some people even assign their copyrights to _our_ lawsharks over at http://www.fsf.org/, to protect it better.) > I will write down some points to discuss within the next week in my > really bad but hopefully understandable German English(Flight Gear and > other alternative Flightsims: Visions, Goals and Strategies) and since > that might be annoying members of this list I will put a link here to > a private site. THEN everybody is FREE to have a look at it OR NOT, > read it, forget it or discuss with me. (Theme could be: meet the > aliens) THE LAST THING I want to do is induce bad emotion, aggressive > discussion, steal your valuable (share)time you need for other tasks. ..constructive criticism is allways welcome, as are new coders. ;-) > BUT Flight Gear has NOW got a quality, power and (sleeping) potential > not realized in the"outer" world and frustration effects of really > interested simmers not seriously noticed within your "closed loop > world". There have even been some new discussions around Flight Gear > in some forums (I read some posts on chance in the Flight Unlimited > Forum on AVSIM). Many arguments are unfair or even false, some are of > big value. Strategic decisions where to go and how to go have to be > made now or never on both sides of that unvisible"cutting-line" > between those sim-worlds as necessary development beside the"normal" > way will last years and many flightsimmers will go the (wrong) way > back to M$FS in the future due to no perspective with "their" > flightsims. If you want to read my proposals, look forward to the link > in this list. Otherwise just ignore it. I think that will be the best > solution not to get in conflict with anyone here as I am grateful for > your work and the lot of time you invest (I know myself as developing > and Beta-Testing for FLY!). ..well, the best way is bring your guys over here, the influence is weighted by the amount of code written here. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
