The code that cures cloud artefacts is in CVS now. By default, there is an improvement but it is not perfect because it doesn't use multiple passes to deal with interleaving objects.
To enable the multi pass rendering, you must first compile FG with FG_ENABLE_MULTIPASS_CLOUDS defined by doing : # CXXFLAGS=-DFG_ENABLE_MULTIPASS_CLOUDS ./configure This will enable the reservation of the stencil buffer. Then there is a property that can be changed on the fly if it was created before. You can start fgfs like this : # fgfs --prop:/sim/rendering/multi-pass-clouds=true or add <multi-pass-clouds type="bool">true</multi-pass-clouds> in the /sim/rendering section of preferences.xml. Maybe it should appear be default in the CVS version. If there are no bad implications on having a stencil buffer reserved by default, maybe we could remove the conditional compilation in the future. -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
