On Tue, 13 Apr 2004 09:19:13 +0100, Vivian wrote in message <[EMAIL PROTECTED]>:
> > > Richard Keech > > > > On Tue, 2004-04-13 at 02:30, Gene Buckle wrote: > > > > > An effect I'd like to see is heat blur at the exhaust end of jet > > > engines along the lines that Lock On: Modern Air Combat has. > > > > The Hunter in FlightGear does a passable version of heat > > blur. However, it terminates suddenly a couple of aircraft > > lengths from the tailpipe. I also get a strange artifact if > > clouds are behind the > > exhaust plume; the clouds are absent immediately behind the > > exhaust plume. > > > > That was a first try on the heat plumes within the existing > capabilities of FGFS. I intend to do a little more work on it in due > course. I'm not giving it a high priority, since it is really only eye > candy. ..I would be more hesitant in dismissing this as "only eye candy", as exhaust heat has a considerable effect on the downwash, as like in how far it drops, that should be felt on entering etc such flow fields in at least formation flight and air-to-air tanking. I agree making contrails is making eye candy, though. ;-) > Fred Bouvier has been doing some work on the interaction with > clouds. BTW, transparent cockpit canopies also make clouds disappear. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
