On Tue, 13 Apr 2004 09:19:13 +0100, Vivian wrote in message 
<[EMAIL PROTECTED]>:

> 
> 
>  Richard Keech
> > 
> > On Tue, 2004-04-13 at 02:30, Gene Buckle wrote:
> > 
> > > An effect I'd like to see is heat blur at the exhaust end of jet 
> > > engines along the lines that Lock On: Modern Air Combat has.
> > 
> > The Hunter in FlightGear does a passable version of heat 
> > blur. However, it terminates suddenly a couple of aircraft 
> > lengths from the tailpipe.  I also get a strange artifact if 
> > clouds are behind the 
> > exhaust plume; the clouds are absent immediately behind the 
> > exhaust plume.
> > 
> 
> That was a first try on the heat plumes within the existing
> capabilities of FGFS. I intend to do a little more work on it in due
> course. I'm not giving it a high priority, since it is really only eye
> candy. 

..I would be more hesitant in dismissing this as "only eye candy",
as exhaust heat has a considerable effect on the downwash, as like 
in how far it drops, that should be felt on entering etc such flow
fields in at least formation flight and air-to-air tanking.  I agree
making contrails is making eye candy, though.  ;-)

> Fred Bouvier has been doing some work on the interaction with
> clouds. BTW, transparent cockpit canopies also make clouds disappear.


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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