Jonathan writes:
> 
> does anyone know an easy way to get the
> geometry polygon on the ground under an aircraft? 

Probably easiest to add a public method to the tilemgr
to get access to the hitlist

maybe something like 
FGHitList *getHitlist() { return &hit_list; }

Then something like the following should work

ssgEntity *mySSGEntity = globals->get_tile_mgr()->get_entity(0);

HTH

Norman



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