Jonathan writes:
>
> does anyone know an easy way to get the
> geometry polygon on the ground under an aircraft?
Probably easiest to add a public method to the tilemgr
to get access to the hitlist
maybe something like
FGHitList *getHitlist() { return &hit_list; }
Then something like the following should work
ssgEntity *mySSGEntity = globals->get_tile_mgr()->get_entity(0);
HTH
Norman
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