Mathias Fröhlich wrote:

On Mittwoch, 12. Mai 2004 09:56, Erik Hofman wrote:

Just a heads up for every body again, Don't add the leading slash to the
animation property (<property>/controls/flight/rudder</property>) but
use relative paths instead (<property>controls/flight/rudder</property>)

This allows the AIModel code to animate the model based on the property
system for the particular AIModel rather than for the main aircraft
(controlled by the user).

Since the AIModel code will probably be used for ATC models and by the
multiplayer code in the future this will give a much nicer view.

For one thing that would mean that if the users extends the gear, all
the AIModel will continue with gear up, instead of lowering the gear at
the same time!

May be this 'do not use a leading slach' should also show up in that model animation HOWTO?

Yes, that would be a good idea.


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