In my opinion, having vertex count exceeding 10,000 isn't that bad. What I think really killing framerate are textures.
Speaking of vertex count and texture resolution, does FlightGear support multiple level-of-details? (As in loading a model with more and more details as the object is getting closer to the camera.) Regards, Ampere On April 30, 2004 05:36 pm, Jim Wilson wrote: > I don't know Melchior, that one is pretty darn smooth :-). After looking > this model over carefully, the difference is clear to me. There is more > detail in the gear than in the *whole* bo105! It is one great looking > model and it "renders" in FlightGear at 15-20fps on my system which is low > end hardware compared to what is available inexpensively these days. Times > change and vertex counts go up, just because we can. Besides, after > takeoff you raise that gear and close those doors and do a few other > "tricks" and you've just recovered a bunch of ram and some frames too. > > As I said I'm not opposed to a lower res version. It isn't necessary to > add this model to the base package, at all. My point was, we need an FDM > and it is going to be a little different than your every day airliner. > > Best, > > Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel