The other problem is that it doesn't work. I got a friend with a trident card sans GL drivers to download and install FGFS. It didn't work, but unfortunately I didn't have the time before he deleted it to check what call wasn't in the library. It didn't work with other GL games either (Vietnam, Quake III engine)
Giles Robertson > -----Original Message----- > From: Arnt Karlsen [mailto:[EMAIL PROTECTED] > Sent: 06 May 2004 19:54 > To: FlightGear developers discussions > Cc: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper > > On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message > <[EMAIL PROTECTED]>: > > > > Hi, > > > > I found a wrapper that lets OpenGL programs use the DirectX API > > without any change. It's using Mesa (it's even included in Mesa 3.1 > > and later) and hence is Freeware: > > > > http://www.altsoftware.com/products/opengl-directx.html > > > > It might be a good idea to put a link on the FlightGear page. > > ..I can only see legal problems, Microsoft "I.P." etc litigation, > I mean, they _can_ pull another SCOeme on us, say for > "threatening their flight sim biz" or "for infringing on their API", > just check http://groklaw.net/ . > > .._everything_ else can be fixed. And, their stereoscopic 3d > and graphics kits looks cool. ;-) > > -- > ..med vennlig hilsen = with Kind Regards from Arnt... ;-) > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
