The other problem is that it doesn't work. I got a friend with a trident
card sans GL drivers to download and install FGFS. It didn't work, but
unfortunately I didn't have the time before he deleted it to check what
call wasn't in the library. It didn't work with other GL games either
(Vietnam, Quake III engine)

Giles Robertson

> -----Original Message-----
> From: Arnt Karlsen [mailto:[EMAIL PROTECTED]
> Sent: 06 May 2004 19:54
> To: FlightGear developers discussions
> Cc: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] OpenGL/DirectX wrapper
> 
> On Thu, 06 May 2004 14:57:57 +0200, Erik wrote in message
> <[EMAIL PROTECTED]>:
> >
> > Hi,
> >
> > I found a wrapper that lets OpenGL programs use the DirectX API
> > without any change. It's using Mesa (it's even included in Mesa 3.1
> > and later) and hence is Freeware:
> >
> > http://www.altsoftware.com/products/opengl-directx.html
> >
> > It might be a good idea to put a link on the FlightGear page.
> 
> ..I can only see legal problems, Microsoft "I.P." etc litigation,
> I mean, they _can_ pull another SCOeme on us, say for
> "threatening their flight sim biz" or "for infringing on their API",
> just check http://groklaw.net/ .
> 
> .._everything_ else can be fixed.  And, their stereoscopic 3d
> and graphics kits looks cool.  ;-)
> 
> --
> ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
> ...with a number of polar bear hunters in his ancestry...
>   Scenarios always come in sets of three:
>   best case, worst case, and just in case.
> 
> 
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> Flightgear-devel mailing list
> [EMAIL PROTECTED]
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