I did a check in 3D Studio and it shows that the name of these objects does
indeed end with an 'H'. I re-exported the model again but these particular
control surfaces still don't move if I refer to them as whateverH in the XML
file. So this prompt me to check the actual 3ds file rather than the max
file (max file is the actual file that I work with -- a source, so to speak).
One look at the object list and I know why we have this missing H problem --
3ds only allows a name of ten characters, and "Elevator01H" has eleven
Sorry for the inconvience.
On May 24, 2004 09:05 pm, Ampere K. Hardraade wrote:
> On May 24, 2004 04:54 pm, Durk Talsma wrote:
> > Hmm, actually, it's kinda funny. I was originally only confirming your
> > observation that ailerons, flaps and spoilers were animating correcty on
> > a different system. But your question triggered my curiosity, and I
> > decided to explore the 3ds file a litte bit. I found that the objects
> > named Elevator01H through Elevator06H didn't exist in the 3ds file I
> > downloaded. So I changed the object name in the md11.xml file to remove
> > the trailing 'H' and now elevator animation also works on my side. :-)
> > So, you might want to check the names of the elevator objects in your
> > model file. Remember, since I don't have 3d studio on my computer, the
> > only way to examine these files is by dumping them to a console and make
> > use to the standard unix tools (grep, cat, less) to make sense out of
> > them. :-)
> > Well, I hope this gives you a hint at the problem.
> Strange. I thought they are named Elevator01H, Elevator02H, etc. I will
> have a check again. Thanks.
Flightgear-devel mailing list