Ampere K. Hardraade wrote: > If I apply a single texture and a single UVW map across three > objects, would the resulting performance be the same as > splitting the texture into three parts and applying three UVW > maps to each object?
I'm not sure exactly what the question is. If you are asking whether it is faster or slower to use a bunch of small textures or glue them together as subparts of one big one, then the answer is that it doesn't generally matter much. Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
