Ampere K. Hardraade wrote:
> If I apply a single texture and a single UVW map across three
> objects, would the resulting performance be the same as
> splitting the texture into three parts and applying three UVW
> maps to each object?

I'm not sure exactly what the question is.  If you are asking
whether it is faster or slower to use a bunch of small textures
or glue them together as subparts of one big one, then the answer
is that it doesn't generally matter much.

Andy


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