What does the interpolation key do and how does it work?

Thanks in advance,

On June 15, 2004 02:35 pm, Lee Elliott wrote:
> IK would simplify animating linkages due to the non-linear rotations that
> occur but I'm not sure if the overhead would be worth it.  It's usually
> possible to 'fake' it with the existing anim functions, using interpolation
> if really necessary,  and the degree to which the different parts separate
> can be made too small to notice.

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