I think I have found out why the transparency is not displaying properly.
The transparency only show up when the opacity of the object is set below 99%. This produces the side effect of being able to see through the aircraft -- not a lot, but it is noticeable if you look closely.
Is this a bug or some sort in the 3ds module?
I would expect so. Transparency can either be specified by the alpha color of the texture, or by the opacity of the vertex. There should be no need to specify both.
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