Josh Babcock wrote:
> Does anyone here know a better way to get ac3d_export.py to
> recognize two sided polys in blender other than going into face mode
> and individually selecting each one and setting it to twoside in the
> texture face menu?

Is there a reason you absolutely need it?  Using double-sided
rendering for typical convex objects almost always doubles the fill
rate required to render your model, because you are rendering the
"back side" too.  Even for perfectly flat surfaces, all it saves is a
few triangles of geometry.

You are also forced to use the same texture coordinates for such a
triangle, which is rarely what you want; one side ends up looking
"mirrored".

Unless you have a lot of these things, it's probably simples to render
them normally and just duplicate them as needed.

Andy


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