On Fri, 2 Jul 2004 16:56:32 -0400, Chris wrote in message 

> Hi.  I'd like folks' opinion about this.
> Of course, this would require monkeying with TerraGear and fgfs to
> handle the change cleanly, I guess, which I don't know how to do
> since I don't speak C++.  And maybe this is so far down the priority
> list of any coders as to be unimportant.  At first, I'd think it'd
> require nothing more than interpreting T__, Txx, and Axx as if they
> were xxx -- that is, ignoring that they're different from xxx -- so
> that the data could start being corrected immediately without breaking
> scenery creation at present.  And I wouldn't think that'd be too hard
> to do.  But I don't code C++and don't know about TerraGear, so maybe
> I don't know what I'm talking about.
> So, do people think pursuing this is a bad idea?  A good idea?  An
> idea that can be improved?  I wanted to see what people thought
> before asking Robin Peel about it.

..I think this sounds like a good idea, but then again I don't speak
C++.  ;-)

..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

Flightgear-devel mailing list

Reply via email to