A few months ago, the OpenGL Shading Language -- OpenGL's own high-level shading 
language for programming Graphics Processing Units
(GPUs) -- was ratified by the Architectural Review Board (ARB) responsible for the 
development and extension of the OpenGL graphics
API. The first real-world implementations are just becoming available in the latest 
graphics drivers of the big graphics hardware
vendors. Now the first book that features this new shading language is available, with 
the intention of becoming the standard book
on the subject. Randi J. Rost's OpenGL Shading Language (published by Addison-Wesley) 
is a good introduction to developing shaders
with the new OpenGL Shading Language, and demonstrates a number of useful applications 
for real-time programmable shaders." Read on
for the rest of Ecker's review.


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