I wrote > Sent: 16 July 2004 09:41 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] Spitfire > > > > Erik Hofman wrote > > > Sent: 16 July 2004 08:44 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] Spitfire > > > > Vivian Meazza wrote: > > > > > Back up with an upgraded machine - 2.8 Mhz P4, 512 Ram, Gforce 5200. > > I've > > > rebuilt Cywin, and FGFS-CVS. I've just copied the latest version of > the > > > Spitfire from FGFS-0.9.4, where it was working, after a fashion, to > > > FGFS-CVS. All the files. Now it won't fly, as David pointed out. Back > to > > the > > > drawing board! > > > > I already started to wonder if the Spitfire was more of a hype than > > anything else (and even started to wonder if I was such a lousy pilot) > :-D > > You didn't try it in 0.9.4 then? It's really easy to fly, but a little > difficult to get off the ground neatly, possible though. Landing's a > doddle, > providing that there's no crosswind. Spitfires were NOT designed for > runways. > > Anyway, it now works in CVS, and I'm tackling the sound right now. > > Let me know how you get on, and we'll leave a judgment on lousy pilots > 'til > later :-) >
I've sent an updated version of the Spitfire MkIIa to Eric for CVS. It's almost finished now: just some cockpit details and pilot animation to do. I'd be grateful for any feedback you might have, but remember that it's still using legacy propeller/engine code. Still, it flies well enough to have some fun with, I think. I've implemented a Coffman cartridge starter, and it would be nice to have a cloud of black smoke come out of the exhaust and drift downwind at wind speed before dispersing. I can do the first bit, but not the rest. I have my eye on Fred's bump-mapped 3D clouds. Anyone any ideas on this one? (Forget it could be good advice :-) ). Regards, Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel