Andy Ross said:

> > I am doing a project for Boeing where I am trying to incorporate a
> > few additional features they want into Flightgear. Initially I need
> > to create a crater (hole) if a plane crashes (or a missile ).
> Boing wants craters?  :)

That's it!  I'm flying on Aerobus airliners only from now on.

> Alternatively, I suppose you could alpha-blend a "2D" crater image on
> top of the existing geometry; something along the lines of the "bullet
> holes" that first person shooter games like to draw on walls.  For a
> flight simulator where the viewpoint isn't likely to be very near the
> crater, this might be sufficient.

Yes and much easier.  You could even just make a model that was mostly flat
but had a crater lip with burnt dirt texture and all that and just plop it on
the ground in the right spot.


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