On Thu, 22 Jul 2004 20:02:25 -0000, Jim wrote in message 

> Andy Ross said:
> > > I am doing a project for Boeing where I am trying to incorporate a
> > > few additional features they want into Flightgear. Initially I
> > > need to create a crater (hole) if a plane crashes (or a missile ).
> > 
> > Boing wants craters?  :)
> That's it!  I'm flying on Aerobus airliners only from now on.

..it couldn't be their and not their own, they're modelling? ;-)

> <snip>
> > 
> > Alternatively, I suppose you could alpha-blend a "2D" crater image
> > on top of the existing geometry; something along the lines of the
> > "bullet holes" that first person shooter games like to draw on
> > walls.  For a flight simulator where the viewpoint isn't likely to
> > be very near the crater, this might be sufficient.
> Yes and much easier.  You could even just make a model that was mostly
> flat but had a crater lip with burnt dirt texture and all that and
> just plop it on the ground in the right spot.

..crater size and depht depends on impact energy etc in RL, so you're
having your FG crater act accordingly? 

..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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