Vivian Meazza wrote:

Ampere K. Hardraade wrote

Sent: 26 July 2004 03:13
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Spitfire

To create smoke, we will need two things: smoke emitter and smoke object.


Good analysis. How much of this already exists, either in the context of 3d clouds or AI?

plib.ssgAux has a particle system that can simulate smoke. Attach one to an animation object and there you have it. Any takers?


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