On Wed, 28 Jul 2004 13:59:37 -0400 Josh Babcock <[EMAIL PROTECTED]> wrote: >Chris Metzler wrote: >> For those of you who've worked on 3d modelling/texturing, please >> please please tell me I'm missing something here. >> >> I've an object I've created in Blender. Using the UV Face Editor, I >> load one texture file and map some of the faces to it (or actually, >> to a region much much larger than it, because I want the texture >> tiled many times over the faces in question). I load another texture >> file and map the other faces to it. I look at my object in Blender, >> and it looks fine. I export it to AC3D format, and only one texture >> shows up. >> >> I've done some poking around with the .ac files that come with FG, >> and haven't found one with more than one texture file associated >> with one object, and now I'm worried. Is this something Blender >> can do, but AC3D (and thus AC3D files) cannot? > > AC3D does not support multiple textures per object, AFAIK.
Oh, that sucks. That truly, truly sucks. Having finished several objects, I now have to go back and break each of them up into multiple smaller objects. Using one unified texture, and UVmapping on it, isn't an option since it'd require a 2048x2048 texture. Dangit. -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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