Hi, I've seen one of the uses of the submodels, the sky writing feature. I've added the lines of code suggested by David Culp but I'm not able to create the same effects (the puff of smoke doesn't appear). Why? To compile the CVS version of FlightGear I've removed two files from the project, the ones included into the "objects" subfolder ssgEntityArray.cxx e ssgEntityArray.hxx). Maybe this is the problem? However, I couldn't add the because the compiled don't work because the class declarated into them is abstract.
Tanks, Luca PS: there's a documentation of this new features? I don't understand very well the meaning of the tags contained into the submodel section. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d