Hi, I've added the particle system to FlightGear. Unfortunatly, when the object it's created it requires a vector that defines the cartesian coords into the world. I've watched into the code and I've found that the conversion from geodetic to cartesian coords it's done into a class defined by SimGear that I cannot use.
There's a way to get the cartesian coords of the airplane having the geodetic coords? I've used the function "sgGeodToCart" but it doesn't works. I can't do the same as the Ballistic object because the ssgaParticleSystem calculates the new position of every particle using the coords given at the creation of the object. Additionally, there's a way to load a texture without using the "sgLoad3DModel" function (that loads even an object)? The particles I've created are visible, but the texture, assigned throught the "ssgSimpleState" class, is missing. Thanks, Luca _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d