Hi,

I've added the particle system to FlightGear. Unfortunatly, when the object it's 
created it
requires a vector that defines the cartesian coords into the world. I've watched into 
the
code and I've found that the conversion from geodetic to cartesian coords it's done 
into
a class defined by SimGear that I cannot use.

There's a way to get the cartesian coords of the airplane having the geodetic coords?
I've used the function "sgGeodToCart" but it doesn't works.
I can't do the same as the Ballistic object because the ssgaParticleSystem calculates 
the new
position of every particle using the coords given at the creation of the object.

Additionally, there's a way to load a texture without using the "sgLoad3DModel" 
function (that
loads even an object)? The particles I've created are visible, but the texture, 
assigned throught
the "ssgSimpleState" class, is missing.

Thanks,
Luca



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