Hi, I've done some work on the particle system using the primitives of PLIB. I've also got some screenshots about my work and Vivian had put them on the web (thank you again). They are here:
http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle1.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle2.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/particle3.jpg I've however some problems. The first and the second screenshots are made with the simulator freezed and the only difference is the position of the head of the pilot. Why the object change their color? (The right texture is the white green). I've a similar problem with the point of view out of the cockpit: the objects, when visible, are red (the red that appears when the texture it's not loaded, I know because I've already seen it)? Why this happens? The texture is loaded, but it appears only in the cockpit view. Another problem is the "billboarding", I think. When the particle system is created there's a boolean used to make it a billboard. I've set it to true but seems that the particles appears only when the POW is directly afore them. I've seen the base code of the particle system and I've found that to create a billboard it's used the matrix GL_MODELVIEW_MATRIX defined into the OpenGL header. This could be the problem or this matrix is updated with the current point of view (maybe this question is for the PLIB develepers, but I make it anyvay)? Luca _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d