Curtis L. Olson writes:
> I haven't looked closely at the display list stuff.  Are we being 
> careful to free the display lists when we free the associated objects 
> and remove them from the scene graph?  Is this something that plib 
> should automatically handle (but maybe isn't because we are the first to 
> stress test it?)

IIRC we had several releases that used display lists for scenery tiles
and IIRC we never saw a pronlem.  Then again we didn't see much 
of a speedup if any because back then having a 32 meg GFX card was 
a BIG deal.



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