On Friday 15 October 2004 15:10, Curtis L. Olson wrote: > Vassilii Khachaturov wrote: > >Are there ways to make FGFS render its view as a 3D > > "red/blue" picture, i.e. where the rendering of each frame > > is done twice, once for each eye (i.e. slightly offset view) > > and with some colors filtered for each half? > > > >Is it possible by pure configuration (what should I look at > > then?) > > You would have to draw the scene twice ... once shaded blue > and once shaded red from different perspectives with partial > transparency each time. I'm not sure how easy that would be > to do, certainly you would need to dig in the code to make it > happen. > > Perhaps you could leverage two computers with two lcd > projectors, put a red filter on one lense and a blue filter on > the other lense (or clip the RG lines on one vga cable and the > BG cables on the other?), draw each scene from a slightly > different persective, and then project both scenes onto the > same screen? > > You could do something similar with polarized light and two > projectors and glasses where each lense filters out light that > is orthogonal to the other lense. I've seen that done ... the > projectors are cheap and alignment is a pain, but the result > can be quite effective. > > Regards, > > Curt.
I haven't tried it (of course;) but how about... ...a three FG instance set-up? Run the FDM on one system, which then feeds two _display_ instances, each with a slightly different viewpoint, and feed the video output from the two display instances into the left and right sides of a pair of 3d glasses... LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d