Martin Spott wrote:
Boris Koenig wrote:
So, maybe you can resolve some issues by directly trying to build
the STANDARD package from opentnl.org - possibly, there's even some
info available specific to Solaris.
Huh ? I think:
Multiple platform support
* Windows 98, ME, NT, XP
* Linux on x86
* Mac OS X"
.... says it all ....
lol, Martin - I've got good news for you:
The Torque Network Library runs on the Microsoft Windows, Mac OS
X and Linux platforms. *A Microsoft XBox version is available
seperately from GarageGames.com* and future support is planned
for Sony's Playstation 2 platform.
Which essentially means: get an X-Box or Playstation 2 - instead of a
solaris machine :-)
Anyway, the following sounds rather encouraging:
TNL compiles under either either Microsoft Visual C++ 6.0 or
Microsoft Visual C++ .NET 2003 on Windows, XCode on Mac OS X and
with makefiles and GCC on Linux.
In addition, TNL is designed to be easily portable, with all
platform specific code contained in a single module.
So far it seems to be somewhat X86 specific, which would explain why
opentnl doesn't like to run on Solaris :-)
I'll try anyway but it might take some time (which I usually don't have
available ....). I think people usually say "don't hold your breath" :-)
I think they're running a mailing list, too - I might send them a short
questions as to whether it's possible to make the opentnl run on Solaris
EASILY, or not ...
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