Curtis L. Olson writes:
> Paul Surgeon wrote:
> >Curt, that is one of the things that bugged me a bit.
> >I had a quick look at the the VMAP0 data that is on the TerraGear website and
> >it seems pretty limited when it comes to land cover types.
> It is somewhat limited and low res ...
> >Do you only use VMAP0 data when generating scenery or do you use land
> >cover/use data from other sources too?
> >Having a list of land types to develop textures against would help a lot.
> Right now we are only using vmap0. If you are aware of additional
> sources or better sources (especially if they have worldwide coverage)
> then please let me know. Given my time constraints, I can't say I'll
> immediately jump on every tip, but land cover is one area where our data
> is somewhat lacking (and very dated.)
I can't think of a better vextor global data < except for vmap1 >
For the US their is much better data from the USGS
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