Vivian Meazza a écrit :
Textures are modulate with the material property of the objects. How do you think light on bridges and towers are made ?Fred wrote:
Lighting is important. How can one use FG for night training at the moment if you can't see the ground properly? Why even bother with runway and taxiway lights then? I would love to see decent lighting added.
There isn't much we (as modellers) can do about this. =(
If modelers don't put emissive colors on their 3D instruments, or where they want to have light, lighting is not going to happend, and plane interiors will desperately stay dark at night. What they can't do is to have real emissive casting light and shadows on thing, but at least they can try to fake it.
Emissive colours on textures? I don't know how to do that. But I was
thinking of semi-transparent faces with an emissive color behind. When I
finish with carriers/arrester wires I'll see how realistic that might be.
There would be a vertex bill, of course.
No need of transparency anyway.
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d