Has anyone looked into better cloud rendering in FGFS? There was some great work done by Mark Harris for his Ph.D. over at: http://www.markmark.net/ I couldn't remember his name, so I googled for 'cloud rendering' and his site was at the top of the list. It looks really impressive, and similar to something I saw in a Game Developer article by a MSFS guy.
Mark provides source code under a "free license". If that's not GPL compatible enough, perhaps someone could work out something with him for FGFS?
In fact his code is already available under SimGear/simgear/scene/sky/clouds3d
But his code is far from cross-platform (especially big=-endian systems face problems) and it needs better integration with the scene graph library (currently plib)
You could try the code by running 'fgfs --enable-clouds3d'
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