On Mon, 15 Nov 2004 06:01:43 -0500
"Norman Vine" <[EMAIL PROTECTED]> wrote:
> I think that the newer OpenGL cards can handle *many* more polygons 
> in the scenery then we are currently throwing at them as long as we
> present them clumped according to 'OpenGL state' which shoud be the 
> case with the basic scenery.  

Do you have a feel for what "many" means?  Is vmap1 data for
roads/railroads/etc. becoming a possibility?


Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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