On Mon, 15 Nov 2004 06:01:43 -0500 "Norman Vine" <[EMAIL PROTECTED]> wrote: > > > I think that the newer OpenGL cards can handle *many* more polygons > in the scenery then we are currently throwing at them as long as we > present them clumped according to 'OpenGL state' which shoud be the > case with the basic scenery.
Do you have a feel for what "many" means? Is vmap1 data for roads/railroads/etc. becoming a possibility? -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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