On Wed, 1 Dec 2004 19:26:22 +0200, Paul wrote in message <[EMAIL PROTECTED]>:
> On Tuesday, 30 November 2004 23:04, Arnt Karlsen wrote: > > ..or, which video cards can , and, can not use these extensions? > > (I can use that info now, I'm looking for a new card now.) > > Anything from the Geforce 256 era and up support most of the DXTC/S3TC > texture compression formats whether it be ATI or nVidia. > The Geforce 256 only supports the most important 3 of the 5 texture > compression formats. There are 5 formats in total but only DXT1, DXT3 > and DXT5 are implemented and supported in most cases. There is little > interest in DXT2 and DXT4 which are premultiplied alpha formats. > > This extension is written against the OpenGL 1.2.1 specification. > > It is impossible to run most of the newer games nowdays with a card > that does not support texture compression. All the big titles like > FS2004, Doom3, Unreal Tournament 2003 rely heavily on texture > compression. > > S3's texture compression scheme (S3TC) was licensed to Microsoft who > incorporated it into DirectX. It is referred to as DXTC compression in > Direct3D but S3TC in OpenGL. ..aha. Thanks, Paul. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
