On Wed, 1 Dec 2004 19:26:22 +0200, Paul wrote in message 
<[EMAIL PROTECTED]>:

> On Tuesday, 30 November 2004 23:04, Arnt Karlsen wrote:
> > ..or, which video cards can , and, can not use these extensions?
> > (I can use that info now, I'm looking for a new card now.)
> 
> Anything from the Geforce 256 era and up support most of the DXTC/S3TC
> texture compression formats whether it be ATI or nVidia.
> The Geforce 256 only supports the most important 3 of the 5 texture 
> compression formats. There are 5 formats in total but only DXT1, DXT3
> and DXT5 are implemented and supported in most cases. There is little
> interest in DXT2 and DXT4 which are premultiplied alpha formats.
> 
> This extension is written against the OpenGL 1.2.1 specification.
> 
> It is impossible to run most of the newer games nowdays with a card
> that does not support texture compression. All the big titles like
> FS2004, Doom3, Unreal Tournament 2003 rely heavily on texture
> compression.
> 
> S3's texture compression scheme (S3TC) was licensed to Microsoft who 
> incorporated it into DirectX. It is referred to as DXTC compression in
> Direct3D but S3TC in OpenGL.

..aha.  Thanks, Paul.  

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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