> Curtis L. Olson wrote:
> > Erik Hofman wrote:
> >>> Personally, I would be in favor of using angles to describe the
> >>> positions of left/right aileron, elevator, rudder and nose/tail wheel.
> >> Please, not for the wheels. Really.
> > It doesn't probably matter too much for 3d animation if your conversion
> > factor get's you close.
> There is another thing, all doors, struts and support bars are animated
> based on the gear extension. While the main gear extension might be
> perfectly valid in degrees, converting supports struts/bars will be a
> whole lot more complicated.
> (And If you don't believe me, start to work on the gear animations of
> the Fokker-50 in degrees (0 - 90 degrees). If you manage to get that
> working we could start talking again).
I think this illustrates the futility of trying to use a one-size-fits-all
strategy. It tries to be everything to everyone and ends up completely pleasing
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