> Curtis L. Olson wrote:
> > Erik Hofman wrote:
> >
> >>> Personally, I would be in favor of using angles to describe the
> >>> positions of left/right aileron, elevator, rudder and nose/tail wheel.
> >>
> >> Please, not for the wheels. Really.
> >
> > It doesn't probably matter too much for 3d animation if your conversion
> > factor get's you close.
>
> There is another thing, all doors, struts and support bars are animated
> based on the gear extension. While the main gear extension might be
> perfectly valid in degrees, converting supports struts/bars will be a
> whole lot more complicated.
>
> (And If you don't believe me, start to work on the gear animations of
> the Fokker-50 in degrees (0 - 90 degrees). If you manage to get that
> working we could start talking again).
>
> Erik

I think this illustrates the futility of trying to use a one-size-fits-all 
animation
strategy. It tries to be everything to everyone and ends up completely pleasing 
no one.

Jon


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to