On Sat, 25 Dec 2004 16:05:19 +0000, Dave wrote in message 

> I just noticed that Blender apparently does not support 'lines' ie: a
> line drawn between 2 vertices with no real width (although visible).
> Is there a way to make blender use 'lines' or is it polys only?
> Lines can be handy to represent aerials etc and have a very minimal
> overhead when rendered in FG.

..a cheap shot in the dark: lines are _narrow_ polygons in Blender?

..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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