On Saturday 25 Dec 2004 17:09, Arnt Karlsen wrote: > On Sat, 25 Dec 2004 16:05:19 +0000, Dave wrote in message > > <[EMAIL PROTECTED]>: > > I just noticed that Blender apparently does not support 'lines' ie: a > > line drawn between 2 vertices with no real width (although visible). > > > > Is there a way to make blender use 'lines' or is it polys only? > > > > Lines can be handy to represent aerials etc and have a very minimal > > overhead when rendered in FG. > > ..a cheap shot in the dark: lines are _narrow_ polygons in Blender?
What I'm getting at is that the .ac file supports a line drawn between 2 vertices whereas Blender *seems* to require at least three (to make a thin triangle) Am I correct with this or is there some way to do vertex-vertex lines in Blender? _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d