On Saturday 25 Dec 2004 17:09, Arnt Karlsen wrote:
> On Sat, 25 Dec 2004 16:05:19 +0000, Dave wrote in message
>
> <[EMAIL PROTECTED]>:
> > I just noticed that Blender apparently does not support 'lines' ie: a
> > line drawn between 2 vertices with no real width (although visible).
> >
> > Is there a way to make blender use 'lines' or is it polys only?
> >
> > Lines can be handy to represent aerials etc and have a very minimal
> > overhead when rendered in FG.
>
> ..a cheap shot in the dark: lines are _narrow_ polygons in Blender?

What I'm getting at is that the .ac file supports a line drawn between 2 
vertices whereas Blender *seems* to require at least three (to make a thin 
triangle) 

Am I correct with this or is there some way to do vertex-vertex lines in 
Blender?

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