James Turner writes:
> On 25 Dec 2004, at 14:43, Chris Metzler wrote:
> > A plib loader for .blend would, IMHO, be an incredible boon for FG.
> This is absolutely the wrong approach; the .blend file (like the .3ds
> format) is a very, rich, complex format that evolves with Blender
> releases. Just like 3DS, it is a dreadful format to import / export,
> and no-one should try.
> The correct approach is to pick a format that makes sense for
> FlightGear (whatever that may be), and write / find / improve a Blender
> exporter script (which are written in Python) for that format.
If someone was to do this I would suggest exporting to
the native .ssg binary format :-)
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