Curtis L. Olson writes:
> > Norman Vine wrote:
> >> If someone was to do this I would suggest exporting to the native
> >> .ssg binary format :-)
> .ssg format is basically a binary memory dump of the internal ssg
> structures. This has some advantages within plib-based applications,
> but it would be tough to build an exporter from a non-plib application.
> It would be a lot simpler to build a plib-based converter, but then
> you'd need to be able to read the source format into plib anyway. .ssg
> is extremely non portable, and would make it very difficult for people
> to edit the models with any non-plib based modelers, and I'm not aware
> of any plib-based modelers that are far enough along to be useful. I
> think we would do better to stay with high level 3d formats.
Excuse me Curt but ....
This is bordering on FUD
You still have the original Blender Files
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