Curtis L. Olson writes: > > > Norman Vine wrote: > > > >> If someone was to do this I would suggest exporting to the native > >> .ssg binary format :-) > > > > .ssg format is basically a binary memory dump of the internal ssg > structures. This has some advantages within plib-based applications, > but it would be tough to build an exporter from a non-plib application. > It would be a lot simpler to build a plib-based converter, but then > you'd need to be able to read the source format into plib anyway. .ssg > is extremely non portable, and would make it very difficult for people > to edit the models with any non-plib based modelers, and I'm not aware > of any plib-based modelers that are far enough along to be useful. I > think we would do better to stay with high level 3d formats.
Excuse me Curt but .... This is bordering on FUD You still have the original Blender Files How-long-do-we-wait-for-FlightGear-to-load'ly yr's Norman _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d