On Thursday 06 Jan 2005 11:34, Martin Spott wrote:

>
>   http://document.ihg.uni-duisburg.de/bitmap/FGFS/PC7_01.jpg
>
> The DHC2-panel looks correct, though, not only on the OpenGL 'reference
> implementation':
>
>   http://document.ihg.uni-duisburg.de/bitmap/FGFS/DHC2_02.jpg
>
> Martin.

I can see texture errors on the DI and TC (the face textures) in your 
screenshot of the Beaver. They're diamond shaped so they're probably the 
total texture area of the poly they're mapped to.

Dave Martin

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