On Thu, 6 Jan 2005 09:26:58 +0000, Matthew Law <[EMAIL PROTECTED]> wrote:
> Hello again,
> although my free time has been in short supply recently, I've been
> plodding on with some Blender models. I've noticed a lot of the
> tutorials available for blender use sub-surf techniques to get smooth
> results on curvy forms like cars and aircraft. Can this be used for
> FGFS models which will be exported to AC3D or is the sub-surf lost? - as
> I understand it the sub-surface algorithms are just a type of mesh
> smoothing operation. Or am I way off the mark here?
I don't know, to tell the truth, but all that goes out to AC3D format
(and all that plib can use) is polygons, colours, and textures (one
texture per object).
All the best,
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