I’m trying to create a view to chase an AI aircraft. I’m not sure how to specify the model index of the AI craft for the lookat code. If I specify index 0, the camera moves with the AI craft but is always facing the user’s plane.
Here’s a snippit:
<type>lookat</type> <config> <from-model type="bool">true</from-model> <from-model-idx type="int">0</from-model-idx> <eye-lat-deg-path>/position/latitude-deg</eye-lat-deg-path> <eye-lon-deg-path>/position/longitude-deg</eye-lon-deg-path> <eye-alt-ft-path>/position/altitude-ft</eye-alt-ft-path> <eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path> <eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path> <eye-heading-deg-path>/orientation/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model> <at-model-idx type="int">0</at-model-idx> //this points to the player’s plane. Bad.
<at-model-roll-damping type="double">1.8</at-model-roll-damping> <at-model-pitch-damping type="double">1.8</at-model-pitch-damping> <at-model-heading-damping type="double">1.8</at-model-heading-damping> <target-z-offset-m type="double">0</target-z-offset-m>
Thanks, Vance
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