Manuel Massing writes:
> I want to start to integrate an alternative terrain engine 
> with flightgear 
> (
> For this, I need to adapt flightgear to use an abstract terrain API, which
> will encapsulate the current and new terrain engine transparently. 

< Apologies for my earlier empty msg >

I think an abstract Terrain API is a great idea however please
keep in mind that FlightGear uses a round earth model and that 
this should be reflected in any FGFS Terrain API

Is this methodology you want to integrate ?



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