Manuel Massing writes:
> I want to start to integrate an alternative terrain engine
> with flightgear
> For this, I need to adapt flightgear to use an abstract terrain API, which
> will encapsulate the current and new terrain engine transparently.
< Apologies for my earlier empty msg >
I think an abstract Terrain API is a great idea however please
keep in mind that FlightGear uses a round earth model and that
this should be reflected in any FGFS Terrain API
Is this methodology you want to integrate ?
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