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Norman Vine schrieb:
> Manuel Massing writes:
> 
>>I want to start to integrate an alternative terrain engine 
>>with flightgear 
>>(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
>>
>>For this, I need to adapt flightgear to use an abstract terrain API, which
>>will encapsulate the current and new terrain engine transparently. 
> 
> 
> < Apologies for my earlier empty msg >
> 
> I think an abstract Terrain API is a great idea however please
> keep in mind that FlightGear uses a round earth model and that 
> this should be reflected in any FGFS Terrain API

Probalby the easiest way would be to create an independant program
first, that communicates with FGFS via the network api.

This works currently for multi monitor (=machine) setups.

And when the new rendering engine is capable enough to work in such a
situation we can integrate it.

The benefit is a very fast start on the rendering side - w/o much needed
internal FGFS knowledge and w/o the need to synchonize development at
the beginning.

CU,
Christian
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