-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Norman Vine schrieb: > Manuel Massing writes: > >>I want to start to integrate an alternative terrain engine >>with flightgear >>(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html) >> >>For this, I need to adapt flightgear to use an abstract terrain API, which >>will encapsulate the current and new terrain engine transparently. > > > < Apologies for my earlier empty msg > > > I think an abstract Terrain API is a great idea however please > keep in mind that FlightGear uses a round earth model and that > this should be reflected in any FGFS Terrain API
Probalby the easiest way would be to create an independant program first, that communicates with FGFS via the network api. This works currently for multi monitor (=machine) setups. And when the new rendering engine is capable enough to work in such a situation we can integrate it. The benefit is a very fast start on the rendering side - w/o much needed internal FGFS knowledge and w/o the need to synchonize development at the beginning. CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB4ppglhWtxOxWNFcRAvA4AJ9TcDWEHcUCHRAvBGrSHQqyz91OsACgr2Vw PwkYmqngc8Qgy/4X9KOF32k= =7SGU -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d