Richard Bytheway wrote:
-----Original Message-----
[mailto:[EMAIL PROTECTED] Behalf Of Melchior

I let this program now run over the directories Textures{,.high}/
and Aircraft/ and got this difference:

 cvs:        223.61 MB
 recoded:    182.09 MB
 savings:     41.52 MB

Do the texture files _have_ to be in RGB(A) format?

Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I understand it, OpenGL supports compressed RGB images _in_memory_. So I think we should update CVS as well.


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