Melchior FRANZ wrote:
* Erik Hofman -- Tuesday 11 January 2005 15:42:

As far as I understand it, OpenGL supports compressed RGB images _in_memory_.

That may well be, but plib uncompresses them anyway and lets ssgMakeMipMaps
run over the data. Compression and even different image formats shouldn't make
a difference after that.

Although I'm still convinced that RLE in texture memory is supported (but i can't find any reference to it right now), removing unnecessary channels _will_ reduce the use of texture memory.


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