On Wednesday 12 January 2005 16:19, Roberto Inzerillo wrote: > Hi all, I made a little 3D model (representing a Villa in my city) with > GMax but I can't export it to 3ds file format (basic GMax packet does not > include that function). > Does anybody have the 3ds export plugin, can you please convert it for me > so that I import the model with proper lat/long/alt into the F.G. scenery > set? > > Thx, > Roberto
I don't know about a 3ds export plugin for GMax, but what you could use now is a MD3 export plugin for GMax: http://mojo.gmaxsupport.com/Sections/Plugins.html After you have your 3d model in MD3 format you can import it in Blender www.blender.org with the MD3 import Script for Blender: http://www.icculus.org/~phaethon/q3/md3import/md3import.html In Blender you can then export it to the AC3D *.ac file format and use it for FlightGear. Hope that helps. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d