On Saturday 22 Jan 2005 01:14, Roman Grigoriev wrote:
> Thanx Martin for you reply!
> I looked on pc7 - so good but you understand that it's simple texture
> scrolled over cabin.
> The main problem for fgfs - refuse to use shaders and over cool things and
> we have not state-of-the-art rendering for uor super flight dynamics. I
> don't want to offend you but it's true.
> to my rain simulation:
> thing i've done - blur OTW view based on distance (render to texture and
> then gaussian blur on fragment shader ) looks good but haven't seen rain
> drops.
> to simulate it I deside to use particle system that will be connected to
> aircraft.
> Thanx Dave for your observations I try to implement it.
> But I think the main problem will be simulate drops on wind screen and
> windscreen wipers.
> My question here: When does pilots use them(whipers)? only on take-off and
> landing or on route too?
> Thanx in advance
> Bye

Wipers are typically only used during takeoff / landing and taxying for large 
jets. IIRC, on the early 737s, the wipers don't have the 'guts' to counteract 
the airflow over a certain speed.

Most light-aircraft are not fitted with wipers and instead rely on direct 
airflow from the prop (SEP) or often on multi-engine they have a ducted 
air-blower but this is mainly for keeping the screen clear of ice regardless 
of the aircrafts known-icing clearance.

Dave Martin

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