--- Paul Surgeon <[EMAIL PROTECTED]> wrote: > On Monday, 24 January 2005 10:48, Erik Hofman wrote: > > Maybe it's even a better idea to have a world map > image where you can > > zoom in in three or four steps to select the > desired airport? > > If someone could add ssgContext support or some way > to render to a texture or > window inside of FG I could add it within 2 weeks. > I already have code that renders a textured WGS 84 > ellipsoid in OpenGL with > pan/zoom functionality. Adding airports to the globe > with picker support > would take no more than a day or two. > The only issue is that I'm using rather large > texture maps - it would take a > bit more work to add vector maps. > > This issue of not being able to render to a sub > window is coming back to bite > us everytime. If it's not stuff like this then it's > moving map/GPS/ND type > instruments.
Now that sounds like the best idea overall. Mind you, assuming we had the ability to render to a sub-window, I think it's outside my abilities with C++ at present (Python might be a different matter). I'll keep tinkering away and learning for the moment, and wait impatiently for someone else to do the hard stuff! ;-) Regards Andrew ___________________________________________________________ ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com _______________________________________________ Flightgear-devel mailing list Flightgearfirstname.lastname@example.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d