On Tuesday, 25 January 2005 12:11, you wrote: > On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote: > > Paul Surgeon wrote: > > > On Tuesday, 25 January 2005 02:29, Tiago Gusm�o wrote: > > > > After reading the glPointSize doc, I think the problem is in using > > > > point sizes bigger than 1 and point antialiasing at the same time > > > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH > > > > and see it there is an fps improvement > > > > > > Bingo! > > > With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the > > > same > > > speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO) > > > > Are there any unwanted effects elsewhere, or can this be used as a patch > > to our code? > > Well the endhanced lighting with GL_POINT_SMOOTH looks awful on my Ti 4200. > Big square shaped polygons. > > Paul
Oops! I meant enhanced runway lighting looks awful *WITHOUT* GL_POINT_SMOOTH enabled. Paul _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
