On Tuesday, 25 January 2005 12:11, you wrote:
> On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote:
> > Paul Surgeon wrote:
> > > On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
> > > > After reading the glPointSize doc, I think the problem is in using
> > > > point sizes bigger than 1 and point antialiasing at the same time
> > > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH
> > > > and see it there is an fps improvement
> > >
> > > Bingo!
> > > With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the
> > > same
> > > speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO)
> >
> > Are there any unwanted effects elsewhere, or can this be used as a patch
> > to our code?
>
> Well the endhanced lighting with GL_POINT_SMOOTH looks awful on my Ti 4200.
> Big square shaped polygons.
>
> Paul

Oops!  I meant enhanced runway lighting looks awful *WITHOUT* GL_POINT_SMOOTH 
enabled.

Paul

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