----- Original Message -----
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <email@example.com>
Sent: Friday, January 28, 2005 1:34 AM
Subject: Re: [Flightgear-devel] Runway lighting
> Roman Grigoriev wrote:
> > Hi guys!
> > I have too framerate drops when lights are switch on. on my FX5950 ultra
> > PIV3500
> > We don't need to have plib support of shaders.
> > I use shaders for runway lights. I don't use triangles I use
> > points(pointsprites). and in shader I use normals to calculate
> > light (dot with view direction)
> > So on 1 light now you have spend 3 points and on my approach I spend 1
> > point.
> > so w/o shaders framerate drops from 70 to 30 with shaders from 70 to 65.
> > so guys take advantage from you real good videocards.
> > I have framework of shaders that can be easyly integrate in fgfs.
> > In that approach you can use GLSL, ARB and NV shaders.
> > Shaders are in txt file.
> > Long time ago I propose to use shaders. maybe runway light is the first
> > thing to try?
> > If you need this you can simply to ask me ;-)
> Roman, could you post an URL to the changes you have made to
> FlightGear/SimGear? I would like to take a look at it. Unfortunately the
> last time I looked at your patches the code style didn't match that of
> FlightGear very well and therefore the code was hard to read.
> But if we can integrate something like this in SimGear (preferably) then
> it might be worth a shot.
Ok I test my changes with flightgear cvs and send you.
It took day or two.
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