----- Original Message ----- 
From: "Erik Hofman" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <flightgear-devel@flightgear.org>
Sent: Friday, January 28, 2005 1:34 AM
Subject: Re: [Flightgear-devel] Runway lighting


> Roman Grigoriev wrote:
>
> > Hi guys!
> > I have too framerate drops when lights are switch on. on my FX5950 ultra
and
> > PIV3500
> > We don't need to have plib support of shaders.
> > I use shaders for runway lights. I don't use triangles I use
> > points(pointsprites). and in shader I use normals to calculate
visibility of
> > light (dot with view direction)
> > So on 1 light now you have spend 3 points and on my approach I spend 1
> > point.
> > so w/o shaders framerate drops from 70 to 30 with shaders from 70 to 65.
> > so guys take advantage from you real good videocards.
> > I have framework of shaders that can be easyly integrate in fgfs.
> > In that approach you can use GLSL, ARB and NV shaders.
> > Shaders are in txt file.
> > Long time ago I propose to use shaders. maybe runway light is the first
> > thing to try?
> > If you need this you can simply to ask me ;-)
>
> Roman, could you post an URL to the changes you have made to
> FlightGear/SimGear? I would like to take a look at it. Unfortunately the
> last time I looked at your patches the code style didn't match that of
> FlightGear very well and therefore the code was hard to read.
>
> But if we can integrate something like this in SimGear (preferably) then
> it might be worth a shot.

Ok I test my changes with flightgear cvs and send you.
It took day or two.
Bye
Roman

>
> Erik
>
>
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@flightgear.org
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 2f585eeea02e2c79d7b1d8c4963bae2d
>


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to