On Friday 28 January 2005 05:14, Curtis L. Olson wrote:
> I'm told there is a way to do this with shaders, but plib/ssg doesn't
> support shaders. :-(
What happended about Manual Massing's new alternative terrain engine?
Does it support shaders and does it get now integrated into Flightgear?
As far as i understood, it is using its own scene graph so
we would be independent from the plib library and this allows us to use
VBO, shaders and multitexturing without the need to wait for an update of the
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