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Manuel Massing schrieb:
> Hello,
> 
> 
>>I do have a few questions though :
>>Does the current code that you have handle texture paging?
> 
> 
> Yes, textures and geometry are paged and decompressed asynchronously in the
> background (seperate thread). The engine supports image compression to save IO
> (and possibly bus) bandwith, e.g. JPEG and S3TC compression. The first maybe
> quite taxing on the CPU, so we usually only use JPEG for the finest detail
> level textures, which account for most of the data, and S3TC for the lower
> detail levels.

Do you know:

  http://www.sjbaker.org/steve/omniv/jpegs_are_evil_too.html


CU,
Christian
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