-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Manuel Massing schrieb: > Hello, > > >>I do have a few questions though : >>Does the current code that you have handle texture paging? > > > Yes, textures and geometry are paged and decompressed asynchronously in the > background (seperate thread). The engine supports image compression to save IO > (and possibly bus) bandwith, e.g. JPEG and S3TC compression. The first maybe > quite taxing on the CPU, so we usually only use JPEG for the finest detail > level textures, which account for most of the data, and S3TC for the lower > detail levels.
Do you know: http://www.sjbaker.org/steve/omniv/jpegs_are_evil_too.html CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB+2tolhWtxOxWNFcRAhSsAJ9M+L4LFk/hCluZyd25wqn6NI1BywCfVZ2a g+aaUNBAv2s4EQtKHYHQ66I= =yPwY -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d